This is the official Pentrix Learning Order
Have you ever wonder what pens tricks you should learn first? And what you should learn next? Pentrix brings to you its recommended learning order for pen tricks/combos. This is a series of charts that acts as a visual tool for guiding you in the right direction for learning tricks.
Here is a list of the available charts:
Learning Order for Tricks/Combos - This is the best way to view the chart online. This is a GIF image that will pop up in a new browser window. You can view it or save it to your computer.
Learning Order for Tricks/Combos (printable) - This is the same chart but in PDF format. This ensures that you'll be able to print the chart the way it was intended. You may need to download and install the free Adobe Reader.
Learning Order for Tricks/Combos (wallpaper) - This is a wallpaper version of the chart for those who want to use this chart day and night. Currently, the only available resolution is 1024 x 768 pixels.
Note: The names of the tricks and classifications are according to the author's best attempt at the time of writing. This chart has not yet been updated to conform to official naming and categorization standards.
The Learning Order Charts are intuitive graphical tools
Each chart displays a series of boxes (each representing one trick or combo), with arrows going in and out of the boxes. The direction of each arrow represents the path that you would take. After learning a trick that has an arrow pointing out of it, you should learn the next trick that is pointed to by the arrow.
Start off at a fundamental trick (these are color coded), which are generally easier and will give you the proper preparation for the tricks that follow. There are many fundamental tricks, so you can choose the one you like best. Keep in mind that the difficulty level of fundamental tricks is different people for different people. If you're stuck with one fundmental trick, try another one first, and come back to the harder one at a later time.
If there are multiple arrows, it means that you can choose which of the tricks you wanna learn next. The chart is very dynamic, and different pen spinners will choose different paths. Since every pen spinner is different, it would not make sense to give only one choice and force everyone to follow it. Giving you different options allow you the freedom to change the path you take, and that's the beauty of these charts. Tip: Tricks with multiple arrows are generally those tricks that are very useful.
Utility moves are tricks that you wouldn't normally use by itself, but they are a great tool for harder tricks, or more complex combos. These are also color coded so you can easily distinguish them.
If you reach an Ultimate Goal, you can be very proud of yourself. These tricks are usually the hardest tricks/combos that this path will take you. But keep in mind that these Ultimate Goals are not definite. Once you reach them, you'll usually keep practicing to extend them, since they are usually expandable. An example would be the Multiple ThumbSpin. You'll have reached this ultimate goal once you can perform a Triple ThumbSpin, but you'll keep practicing to increase the number of spins that you can do.
Tip: You may also use a reverse path to find the quickest way to learn a particular trick you're interested.
Depdending on the popularity of these charts, it is possible that there will be other charts in the future. There could be a chart focused entirely on combos, types of spin, or variations of particular tricks. We'll see how it goes.