| 360 Degree |
- one of the different Families
of pen spinning tricks. |
| Air Spin |
- one of the different Families
of pen spinning tricks. |
| audience |
- the people watching you spin your
pen. |
| axis |
- whenever a pen
spins, the axis is the point in the pen which is not moving.
Most tricks have only one axis, but
some may have two or more. |
| back of the pen |
- See figure. |
| catch |
- usually the last step of each
trick. It consists of using your
fingers to capture the pen after the
spin is done (so the pen doesn't fall). |
| Center of Pen |
- The Center of the Pen is the center
of gravity of a pen. To find out where the COP is, take
your pen and place it perpendicularly
on top of your index finger.
Adjust the pen until it is well balanced. The point of
contact between your pen and the index finger is the COP.
See figure. |
| Charge |
- one of the different Families
of pen spinning tricks. |
| combo |
- a combination of two or more tricks.
Combos are created by performing one trick after another.
There are two types of combos: linking
and continuous. |
| common trait |
- a specific characteristic that
is shared among the members (tricks) of a family. |
| continuous combo |
- a continuous combo is one that
consists of tricks that flow smoothly. That means that
the first trick is followed by the second in a smooth
way, without change of direction. See also linking
combo. |
| COP
|
- No, this is not the a person who
goes after the bad guys. COP stands for Center of Pen.
See Center of Pen. |
| difficulty level |
- a grading system used to help
pen spinners know how easy or
difficult a trick is to learn. Difficulty
levels were judged by the author of this site and may
vary for different people. The author is not responsible
for its accuracy. Please use it only as a guide. |
| effect |
- the look or visual impression
that a trick gives to the audience.
|
| family |
- in pen spinning, a family is a
category or group that consists of several members.
All members of the family have a common
trait. |
| Finger Pass |
- one of the different Families
of pen spinning tricks. |
| linking combo |
- linking combos are the combos
that consists of tricks that do not necessarily flow smoothly.
That doesn't mean that there's a pause between two tricks.
It only means that the first trick can be followed by
the second with a change in direction. An example would
be the
360 Degree Harmonic. See also continuous
combo. |
| manipulation
|
- the use of your fingers and hand
to cause the pen to move in a particular way. |
| member |
- any trick that belongs to a specific
family. A member of a family must
have the common trait of that family. |
| move |
- regarding the mechanics of a trick,
rather than the effect of the trick. |
| name |
- the common name of a trick. See
also officil name. |
| normal |
- usually added to the name of a
trick, this refers to the direction in which a trick is
performed. The normal version of a trick does not necessarily
means that the trick is performed in a clockwise or counterclockwise
direction. The normal version is always named to the direction
in which a trick is easier done. |
| official name |
- a name convention created by the
author of this site to facilitate the reference to different
tricks. Also used to eliminate confusion between tricks
and their variants. |
| pen |
- in the context of this site, a
pen is the instrument you spin. It could be a pen, a pencil,
a magic wand, a chopstick, or any similar object. |
| pen spinner |
- the person who performs tricks
with pens. |
| pen spinning |
- the art of manipulating a pen
(or similar object) in such a manner to cause it to spin.
This is what this site is all about. |
| reverse |
- the variant
of a trick which is performed in the originals opposite
direction. The reverse version of a trick is usually a
more difficult version to learn. Some tricks, however,
may be equally difficult in both the normal and reverse
versions. See also normal. |
| rotation |
- a movement of your pen where the
tip and the back of your pen returns to the same position
after a 360 degrees turn. Two rotations means 720 degrees,
half rotation means 180 degrees, and so on. |
| Sonic |
- one of the different Families
of pen spinning tricks. |
| spin |
- See rotation. |
| technique
Updated!
|
- another word for trick.
Prior to June of 2002, this site used this name to call
single tricks (not combos). |
| Thumb Spin |
- one of the different Families
of pen spinning tricks. This term can be confusing because
of the name convention used in other sites. Thumb Spin
is the name of one of the main families of tricks. However,
Thumb Spin is also used to refer to the 360
Degree Normal/Reverse.
This is due to the fact that the standard 360 Degree makes
one spin around the Thumb. The 360 Degree Normal, even
though sometimes known as "Thumb Spin" , is
a member of the 360
Degree family. |
| trick
Updated!
|
- the type of manipulation
where a pen is used to achieve a visual effect.
The word trick can be used to refer either to a single
trick or a combo. |
| variant |
- a variant of a trick is a trick
that is slightly different from the original. This could
mean that the trick is performed with different fingers
or in a slight different manner. The effect,
however, is usually the same. |
|
If you feel there's any term missing from this list
or would like to suggest an addition, feel free to contact
me at pentix2000@yahoo.com.
|