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Last
Updated: Nov. 20, 2002
Number of Videos:
10 |
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To view a
video, just click on the trick Name. Or, to
view a description on how to learn the trick, click on its Official
Name.
Combos  |
Note: All dates are in MM/DD/YY format |
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360
Degree Harmonic |
108 Kb |
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360-T-Normal,
360-T-Reverse |
10-04-01 |
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Performing a
360 Degree Reverse followed by a 360 Degree
Normal, followed by a 360 Degree Reverse,
and so on... This infinite combo is one of the most
famous among pen spinners. |
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360
Degree Harmonic w/ Break |
106 Kb |
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360-T-Reverse,
Sonic-123-Normal,
360-T-Normal |
10-04-01 |
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The "break"
I'm referring to in the name of this combo is a
Sonic. Just add a Sonic-123-Normal
after the 360 Degree Reverse. By simply adding
a Sonic to the previous combo, you can change
the look of the combo dramatically. |
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360
Degree Sonic Harmonic |
75 Kb |
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360-T-Reverse,
Sonic-123-Normal,
Sonic-123-Reverse,
360-T-Normal |
10-04-01 |
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Just to show
another variation of the possible combos that you
can do with simple tricks such as Sonic and
360 Degree. Nothing really impressive here,
just different. |
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Sonic
Harmonic |
633 Kb |
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Sonic-234-Normal, Sonic-123-Normal,
Sonic-123-Reverse,
Sonic-234-Reverse |
02-01-02 |
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A very nice combo
using the basic Sonics. Not very difficult to master
once you grasp the concept of Sonic, but it's not
an easy to learn either. It consists of 4 Sonics,
the two standard variations and its two reverse
variations. This is probably what people who like
the Sonic is striving for. |
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Extended
360 Degree Normal |
51 Kb |
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360-1half-T-Normal |
10-04-01 |
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Here's an extension to the
360 Degree. The pen does one and a half spin (first spin around
the Thumb, the rest around the index finger). The tricks involved
are the 360 Degree Normal and the Index Spin. You
have to fold the Thumb at the right time to transfer the momentum
to the index finger. |
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Kam's 4 Loop Combo
[old movie] |
85 Kb |
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Sonic-234-Normal, Sonic-Twist-123-Normal, ThumbSpin-1half-Normal |
02-22-02 |
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This is a combo that I have
been working for years now. I finally got it to be accurate enough
to catch it on video. The combo consists, in their respective order,
of the following tricks: Sonic-234-Normal (variation of Sonic that
start with the pen between the little finger and ring finger),
Twisted Sonic Normal, and Forward 1.5. The number of spins add
up to four, but I'm currently working on extended versions of this
combo that can do five or more spins. |
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Sonic Rise |
202 Kb |
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Sonic-234-Normal, Sonic-123-Normal |
01-20-02 |
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Being one of the most basic
Sonic combos, I thought I should post this combo for those who
are beginning and want to experiment with combos. This is basically
just a Sonic (ring and little finger variation) followed by a standard
Sonic. It's just the half part of the Sonic Harmonic, but it's
still pretty impressive, though. |
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Fake Triple Normal
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529 Kb |
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360-1half-T-Normal, 360Degree-Thumb-Normal |
04-28-02 |
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Here's an alternative method
of doing a three rotation trick (if you can't do the Thumb Spin
Triple). Simply put, this is an Extended 360 Degree Normal, followed
by a 360 Degree Normal. However, even though this may be a lot
easier than the the Thumb Spin Triple (at least it is for me),
it's still not an easy combo to perform. |
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Sonic Bust |
364 Kb |
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Sonic-123-Normal,
360Degree-1-Normal |
04-28-02 |
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You would think that linking
a Sonic Normal with an Index Spin Normal would make the pen change
direction. Well, after experimenting with the idea and forcing
the pen to stay in the same direction, I got something that looks
like a double Sonic (a sonic that does two rotations). |
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Double
Charge Normal New! |
392 Kb |
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Charge-Double-123-Normal
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11-20-02 |
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This is a trick developed from
the Charge that has two axis of rotation. The pen spins one rotation
between the middle and ring fingers, one rotation between index
and middle fingers, then repeats itself. This combo is basically
a combination of two Charges and two Passes (passes are parts of
a FingerPass). |
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